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System Designer (m/f/d)

THQ Nordic | Maxvorstadt, Germany | Posted June 05, 2026

Position Overview

We are looking for a skilled, passionate and creative Systems Designer. Systems Designers at Grimlore Games look after most aspects of core gameplay. You will collaborate closely with other departments to design and implement gameplay mechanics such as combat (examples: enemies, skills), and overarching systems (examples: progression, crafting).

You will be working on Titan Quest 2 an ambitious ARPG that aims to innovate on the traditional ARPG formula.


Remote work is possible.


Some of your responsibilities:

  • Collaborate with Designers, Producers, Artists, Programmers and the Audio team to realize the vision of the game.

  • Design engaging gameplay systems for our players to enjoy. This includes combat, abilities, enemies, as well as progression systems.

  • Implement content in the game using Unreal Engine and Scripting languages.

  • Document your work in Miro and Confluence and track your progress on Trello
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