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Staff Software Engineer - Game Tech Group, Unreal Ecosystem

Riot Games | Los Angeles, United States | Posted June 07, 2026

Position Overview

Responsibilities:


  • Be hands-on in development, writing excellent code that sets a high standard for other engineers.

  • Drive the ideation and process of setting technical direction within the Unreal Ecosystem, including advising leadership on prioritization of work efforts and buy/build decisions for major system components.

  • Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.

  • Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.

  • Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.

  • Work with stakeholders across the organization to address their pain points and exceed their expectations for what continuous deli...
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