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(Senior)Technical Animator

Ubisoft | Shanghai, China | Posted June 03, 2026

Position Overview

Job Description

About the Role

As a Technical Animator, you will be responsible for supporting and innovating animation systems and activities. You will work closely with animators, riggers, designers, and programmers to handle mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees, and dynamic objects. You will follow, refine, or establish pipelines for both conventional and innovative features, as well as create game pipelines and standards and develop tools for the animation team.

What you will do

  • Learn the existing AAA game animation system and pipeline.
  • Provide constant technical support of the tools and engine to the animation team and communicate regularly the technical restrictions and their rationale.
  • Train animators in the workflow, tools, and anything else surrounding the implementation of animation assets into the game engine.
  • Supervise all integration o...
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