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Principal Technical Level Designer

People Can Fly Studio | remote, Philippines | Posted May 29, 2026

Position Overview

The role is open to candidates only from the game industry who are based in Europe.

Job Description

  • Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns, and special events into compelling gaming experiences.
  • Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows, and pipelines.
  • Proactively tackle the most complex technical issues
  • Working directly with programmers, game designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game.
  • Assessment of designs, game features, and pipelines, identifying potential risks, looking for systemic improvement.
  • Assisting with prototyping and pro...

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