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Design is a vital role on any project here at Frontier, helping to pull together the work of all the other areas of game development in order to deliver a world‑class gaming experience, bringing the vision of the project to life. The team is made up of two main routes:
Game Designers are involved in all stages of development, from concept to the live game, covering documentation, prototyping, layout and implementation, balancing, optimisation, and debugging. Core to Game Design is proactively working as part of a team, taking feedback from peers and leads, working closely with other departments to support their needs, and using their input to drive decision making.
We use proprietary tools based around industry norms to create unique and cutting‑edge experiences that other engines cannot easily deliver. Within Design, due to the complexity of our games, we have multiple focuses that our team members move between. The core aspects of Design...